namespace Percent___Qualification_work.userControls
{
    partial class GameList
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.addgameBtn = new System.Windows.Forms.Label();
            this.listBtn = new System.Windows.Forms.Label();
            this.panel = new System.Windows.Forms.Panel();
            this.gList2 = new Percent___Qualification_work.userControls.gList();
            this.addGame1 = new Percent___Qualification_work.userControls.addGame();
            this.panel.SuspendLayout();
            this.SuspendLayout();
            // 
            // addgameBtn
            // 
            this.addgameBtn.AutoSize = true;
            this.addgameBtn.Cursor = System.Windows.Forms.Cursors.Hand;
            this.addgameBtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(186)));
            this.addgameBtn.Location = new System.Drawing.Point(3, 153);
            this.addgameBtn.Name = "addgameBtn";
            this.addgameBtn.Size = new System.Drawing.Size(127, 20);
            this.addgameBtn.TabIndex = 0;
            this.addgameBtn.Text = "Add new game";
            this.addgameBtn.Click += new System.EventHandler(this.addgameBtn_Click);
            // 
            // listBtn
            // 
            this.listBtn.AutoSize = true;
            this.listBtn.Cursor = System.Windows.Forms.Cursors.Hand;
            this.listBtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(186)));
            this.listBtn.Location = new System.Drawing.Point(30, 183);
            this.listBtn.Name = "listBtn";
            this.listBtn.Size = new System.Drawing.Size(65, 20);
            this.listBtn.TabIndex = 1;
            this.listBtn.Text = "My List";
            this.listBtn.Click += new System.EventHandler(this.listBtn_Click);
            // 
            // panel
            // 
            this.panel.Controls.Add(this.gList2);
            this.panel.Controls.Add(this.addGame1);
            this.panel.Location = new System.Drawing.Point(136, 3);
            this.panel.Name = "panel";
            this.panel.Size = new System.Drawing.Size(637, 377);
            this.panel.TabIndex = 2;
            // 
            // gList2
            // 
            this.gList2.Dock = System.Windows.Forms.DockStyle.Fill;
            this.gList2.Location = new System.Drawing.Point(0, 0);
            this.gList2.Name = "gList2";
            this.gList2.Size = new System.Drawing.Size(637, 377);
            this.gList2.TabIndex = 2;
            this.gList2.Visible = false;
            // 
            // addGame1
            // 
            this.addGame1.Dock = System.Windows.Forms.DockStyle.Fill;
            this.addGame1.Location = new System.Drawing.Point(0, 0);
            this.addGame1.Name = "addGame1";
            this.addGame1.Size = new System.Drawing.Size(637, 377);
            this.addGame1.TabIndex = 0;
            // 
            // GameList
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.panel);
            this.Controls.Add(this.listBtn);
            this.Controls.Add(this.addgameBtn);
            this.Name = "GameList";
            this.Size = new System.Drawing.Size(776, 383);
            this.panel.ResumeLayout(false);
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Label addgameBtn;
        private System.Windows.Forms.Label listBtn;
        private System.Windows.Forms.Panel panel;
        private addGame addGame1;
        private gList gList2;
    }
}
