namespace Percent___Qualification_work.userControls
{
partial class GameList
{
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
this.addgameBtn = new System.Windows.Forms.Label();
this.listBtn = new System.Windows.Forms.Label();
this.panel = new System.Windows.Forms.Panel();
this.gList2 = new Percent___Qualification_work.userControls.gList();
this.addGame1 = new Percent___Qualification_work.userControls.addGame();
this.panel.SuspendLayout();
this.SuspendLayout();
//
// addgameBtn
//
this.addgameBtn.AutoSize = true;
this.addgameBtn.Cursor = System.Windows.Forms.Cursors.Hand;
this.addgameBtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(186)));
this.addgameBtn.Location = new System.Drawing.Point(3, 153);
this.addgameBtn.Name = "addgameBtn";
this.addgameBtn.Size = new System.Drawing.Size(127, 20);
this.addgameBtn.TabIndex = 0;
this.addgameBtn.Text = "Add new game";
this.addgameBtn.Click += new System.EventHandler(this.addgameBtn_Click);
//
// listBtn
//
this.listBtn.AutoSize = true;
this.listBtn.Cursor = System.Windows.Forms.Cursors.Hand;
this.listBtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(186)));
this.listBtn.Location = new System.Drawing.Point(30, 183);
this.listBtn.Name = "listBtn";
this.listBtn.Size = new System.Drawing.Size(65, 20);
this.listBtn.TabIndex = 1;
this.listBtn.Text = "My List";
this.listBtn.Click += new System.EventHandler(this.listBtn_Click);
//
// panel
//
this.panel.Controls.Add(this.gList2);
this.panel.Controls.Add(this.addGame1);
this.panel.Location = new System.Drawing.Point(136, 3);
this.panel.Name = "panel";
this.panel.Size = new System.Drawing.Size(637, 377);
this.panel.TabIndex = 2;
//
// gList2
//
this.gList2.Dock = System.Windows.Forms.DockStyle.Fill;
this.gList2.Location = new System.Drawing.Point(0, 0);
this.gList2.Name = "gList2";
this.gList2.Size = new System.Drawing.Size(637, 377);
this.gList2.TabIndex = 2;
this.gList2.Visible = false;
//
// addGame1
//
this.addGame1.Dock = System.Windows.Forms.DockStyle.Fill;
this.addGame1.Location = new System.Drawing.Point(0, 0);
this.addGame1.Name = "addGame1";
this.addGame1.Size = new System.Drawing.Size(637, 377);
this.addGame1.TabIndex = 0;
//
// GameList
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.panel);
this.Controls.Add(this.listBtn);
this.Controls.Add(this.addgameBtn);
this.Name = "GameList";
this.Size = new System.Drawing.Size(776, 383);
this.panel.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label addgameBtn;
private System.Windows.Forms.Label listBtn;
private System.Windows.Forms.Panel panel;
private addGame addGame1;
private gList gList2;
}
}