namespace Percent___Qualification_work.userControls { partial class GameList { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.addgameBtn = new System.Windows.Forms.Label(); this.listBtn = new System.Windows.Forms.Label(); this.panel = new System.Windows.Forms.Panel(); this.gList2 = new Percent___Qualification_work.userControls.gList(); this.addGame1 = new Percent___Qualification_work.userControls.addGame(); this.panel.SuspendLayout(); this.SuspendLayout(); // // addgameBtn // this.addgameBtn.AutoSize = true; this.addgameBtn.Cursor = System.Windows.Forms.Cursors.Hand; this.addgameBtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(186))); this.addgameBtn.Location = new System.Drawing.Point(3, 153); this.addgameBtn.Name = "addgameBtn"; this.addgameBtn.Size = new System.Drawing.Size(127, 20); this.addgameBtn.TabIndex = 0; this.addgameBtn.Text = "Add new game"; this.addgameBtn.Click += new System.EventHandler(this.addgameBtn_Click); // // listBtn // this.listBtn.AutoSize = true; this.listBtn.Cursor = System.Windows.Forms.Cursors.Hand; this.listBtn.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(186))); this.listBtn.Location = new System.Drawing.Point(30, 183); this.listBtn.Name = "listBtn"; this.listBtn.Size = new System.Drawing.Size(65, 20); this.listBtn.TabIndex = 1; this.listBtn.Text = "My List"; this.listBtn.Click += new System.EventHandler(this.listBtn_Click); // // panel // this.panel.Controls.Add(this.gList2); this.panel.Controls.Add(this.addGame1); this.panel.Location = new System.Drawing.Point(136, 3); this.panel.Name = "panel"; this.panel.Size = new System.Drawing.Size(637, 377); this.panel.TabIndex = 2; // // gList2 // this.gList2.Dock = System.Windows.Forms.DockStyle.Fill; this.gList2.Location = new System.Drawing.Point(0, 0); this.gList2.Name = "gList2"; this.gList2.Size = new System.Drawing.Size(637, 377); this.gList2.TabIndex = 2; this.gList2.Visible = false; // // addGame1 // this.addGame1.Dock = System.Windows.Forms.DockStyle.Fill; this.addGame1.Location = new System.Drawing.Point(0, 0); this.addGame1.Name = "addGame1"; this.addGame1.Size = new System.Drawing.Size(637, 377); this.addGame1.TabIndex = 0; // // GameList // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.Controls.Add(this.panel); this.Controls.Add(this.listBtn); this.Controls.Add(this.addgameBtn); this.Name = "GameList"; this.Size = new System.Drawing.Size(776, 383); this.panel.ResumeLayout(false); this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Label addgameBtn; private System.Windows.Forms.Label listBtn; private System.Windows.Forms.Panel panel; private addGame addGame1; private gList gList2; } }